Aspose.Slides FOSS for C++ lets you apply professional-quality visual effects to PowerPoint shapes in native C++, with no Microsoft Office and no API keys. This post demonstrates the fill system, 2D effects, and 3D formatting available in the library.
El sistema de rellotge
Cada forma té un fill_format() Els quatre tipus de rellotge que es mostren a continuació cobreixen el nucli del disseny de PowerPoint.
Llens sòlid
El rellotge més senzill, de color pla amb transparència opcional:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::ROUND_CORNER_RECTANGLE, 100, 100, 400, 150
);
shape.text_frame()->set_text("Solid Fill");
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 30, 80, 180));
prs.save("solid.pptx", SaveFormat::PPTX);
return 0;
}
Lliniatge de gradient lineal
Les parades de gradient et permeten barrejar d’un color a un altre al llarg de la forma:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/gradient_format.h>
#include <Aspose/Slides/Foss/gradient_shape.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::RECTANGLE, 100, 100, 400, 150
);
auto& ff = shape.fill_format();
ff.set_fill_type(FillType::GRADIENT);
auto& gf = ff.gradient_format();
gf.set_gradient_shape(GradientShape::LINEAR);
gf.set_linear_gradient_angle(90); // top-to-bottom
gf.gradient_stops().add(0.0f, Color::from_argb(255, 30, 80, 180)); // top: blue
gf.gradient_stops().add(1.0f, Color::from_argb(255, 0, 200, 160)); // bottom: teal
prs.save("gradient.pptx", SaveFormat::PPTX);
return 0;
}
2D Visual Effects
Ombra exterior de la gota
Fixar una ombra de gota semitransparent a qualsevol forma:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::ROUND_CORNER_RECTANGLE, 100, 100, 350, 150
);
shape.text_frame()->set_text("Drop Shadow");
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::white);
auto& ef = shape.effect_format();
ef.enable_outer_shadow_effect();
auto* shadow = ef.outer_shadow_effect();
shadow->set_blur_radius(12);
shadow->set_direction(315); // upper-left
shadow->set_distance(8);
shadow->shadow_color().set_color(Color::from_argb(100, 0, 0, 0));
prs.save("shadow.pptx", SaveFormat::PPTX);
return 0;
}
Efect de la lluminació
Un halo de color al voltant del límit de la forma:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::ELLIPSE, 150, 100, 250, 250
);
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 20, 60, 140));
auto& ef = shape.effect_format();
ef.enable_glow_effect();
auto* glow = ef.glow_effect();
glow->set_radius(20);
glow->color().set_color(Color::from_argb(200, 0, 180, 255));
prs.save("glow.pptx", SaveFormat::PPTX);
return 0;
}
3D Formatting
Balsos i material
El three_d_format() El mètode dóna a qualsevol forma plana una aparença tridimensional. Combinar un bisell amb un preajust de la càmera i un material per al resultat més ric:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/bevel_preset_type.h>
#include <Aspose/Slides/Foss/camera_preset_type.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/light_rig_preset_type.h>
#include <Aspose/Slides/Foss/lighting_direction.h>
#include <Aspose/Slides/Foss/material_preset_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
#include <Aspose/Slides/Foss/three_d_format.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::RECTANGLE, 150, 150, 300, 130
);
shape.text_frame()->set_text("Metal Button");
// Blue solid fill
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 20, 70, 160));
// 3D bevel + camera + light + material
auto& tdf = shape.three_d_format();
tdf.bevel_top().set_bevel_type(BevelPresetType::CIRCLE);
tdf.bevel_top().set_width(10);
tdf.bevel_top().set_height(5);
tdf.camera().set_camera_type(CameraPresetType::PERSPECTIVE_ABOVE);
tdf.light_rig().set_light_type(LightRigPresetType::BALANCED);
tdf.light_rig().set_direction(LightingDirection::TOP);
tdf.set_material(MaterialPresetType::METAL);
tdf.set_depth(20);
prs.save("metal-button.pptx", SaveFormat::PPTX);
return 0;
}
Combinació d’efectes en la mateixa forma
L’ombra i el format 3D poden coexistir en una sola forma, permetent dissenys de “carta” polides:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/bevel_preset_type.h>
#include <Aspose/Slides/Foss/camera_preset_type.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/material_preset_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
#include <Aspose/Slides/Foss/three_d_format.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::ROUND_CORNER_RECTANGLE, 120, 120, 360, 150
);
shape.text_frame()->set_text("Premium Card");
// Fill
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 30, 80, 180));
// 3D bevel
auto& tdf = shape.three_d_format();
tdf.bevel_top().set_bevel_type(BevelPresetType::CIRCLE);
tdf.bevel_top().set_width(8);
tdf.camera().set_camera_type(CameraPresetType::PERSPECTIVE_ABOVE);
tdf.set_material(MaterialPresetType::PLASTIC);
// Drop shadow
auto& ef = shape.effect_format();
ef.enable_outer_shadow_effect();
auto* shadow = ef.outer_shadow_effect();
shadow->set_blur_radius(14);
shadow->set_direction(270);
shadow->set_distance(8);
shadow->shadow_color().set_color(Color::from_argb(70, 0, 0, 0));
prs.save("premium-card.pptx", SaveFormat::PPTX);
return 0;
}
Instal·lació
include(FetchContent)
FetchContent_Declare(
aspose_slides_foss
GIT_REPOSITORY https://github.com/aspose-slides-foss/Aspose.Slides-FOSS-for-Cpp.git
GIT_TAG main
)
FetchContent_MakeAvailable(aspose_slides_foss)
target_link_libraries(your_target PRIVATE aspose_slides_foss)
No hi ha instal·lació d’Office, ni claus de llicència, no hi han trucades a la xarxa; tot el processament es fa localment.