Aspose.Slides FOSS for C++ lets you apply professional-quality visual effects to PowerPoint shapes in native C++, with no Microsoft Office and no API keys. This post demonstrates the fill system, 2D effects, and 3D formatting available in the library.
Sistem za punjenje
Svaki oblik ima svoj… fill_format() Četiri tipa popunjavanja prikazana ispod pokrivaju jezgro PowerPointove dizajnerske palete.
Čvrsto punjenje
Najlakše ispunjenje, ravna boja s opcionalnom transparentnošću:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::ROUND_CORNER_RECTANGLE, 100, 100, 400, 150
);
shape.text_frame()->set_text("Solid Fill");
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 30, 80, 180));
prs.save("solid.pptx", SaveFormat::PPTX);
return 0;
}
Izvršenje linearnog gradijenta
Gradientni zaustavci omogućuju vam da se pomiješate iz jedne boje u drugu preko oblika:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/gradient_format.h>
#include <Aspose/Slides/Foss/gradient_shape.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::RECTANGLE, 100, 100, 400, 150
);
auto& ff = shape.fill_format();
ff.set_fill_type(FillType::GRADIENT);
auto& gf = ff.gradient_format();
gf.set_gradient_shape(GradientShape::LINEAR);
gf.set_linear_gradient_angle(90); // top-to-bottom
gf.gradient_stops().add(0.0f, Color::from_argb(255, 30, 80, 180)); // top: blue
gf.gradient_stops().add(1.0f, Color::from_argb(255, 0, 200, 160)); // bottom: teal
prs.save("gradient.pptx", SaveFormat::PPTX);
return 0;
}
2D Visual Effects
Izvanjski senka za padavine
Ustavite poluprozirnu sjenku za kap na bilo koji oblik:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::ROUND_CORNER_RECTANGLE, 100, 100, 350, 150
);
shape.text_frame()->set_text("Drop Shadow");
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::white);
auto& ef = shape.effect_format();
ef.enable_outer_shadow_effect();
auto* shadow = ef.outer_shadow_effect();
shadow->set_blur_radius(12);
shadow->set_direction(315); // upper-left
shadow->set_distance(8);
shadow->shadow_color().set_color(Color::from_argb(100, 0, 0, 0));
prs.save("shadow.pptx", SaveFormat::PPTX);
return 0;
}
Efekat svjetlosti
Boja halo oko ruba oblika:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::ELLIPSE, 150, 100, 250, 250
);
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 20, 60, 140));
auto& ef = shape.effect_format();
ef.enable_glow_effect();
auto* glow = ef.glow_effect();
glow->set_radius(20);
glow->color().set_color(Color::from_argb(200, 0, 180, 255));
prs.save("glow.pptx", SaveFormat::PPTX);
return 0;
}
3D Formatting
Zidovi i materijal
U skladu s člankom 1. three_d_format() Kombinacija bezla s kamera i materijal za najbogatiji rezultat:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/bevel_preset_type.h>
#include <Aspose/Slides/Foss/camera_preset_type.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/light_rig_preset_type.h>
#include <Aspose/Slides/Foss/lighting_direction.h>
#include <Aspose/Slides/Foss/material_preset_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
#include <Aspose/Slides/Foss/three_d_format.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::RECTANGLE, 150, 150, 300, 130
);
shape.text_frame()->set_text("Metal Button");
// Blue solid fill
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 20, 70, 160));
// 3D bevel + camera + light + material
auto& tdf = shape.three_d_format();
tdf.bevel_top().set_bevel_type(BevelPresetType::CIRCLE);
tdf.bevel_top().set_width(10);
tdf.bevel_top().set_height(5);
tdf.camera().set_camera_type(CameraPresetType::PERSPECTIVE_ABOVE);
tdf.light_rig().set_light_type(LightRigPresetType::BALANCED);
tdf.light_rig().set_direction(LightingDirection::TOP);
tdf.set_material(MaterialPresetType::METAL);
tdf.set_depth(20);
prs.save("metal-button.pptx", SaveFormat::PPTX);
return 0;
}
Kombinacija učinaka na isti oblik
Sjenka i 3D formatiranje mogu koegzistirati na jednom obliku, omogućavajući polirane “kart” dizajne:
#include <Aspose/Slides/Foss/auto_shape.h>
#include <Aspose/Slides/Foss/bevel_preset_type.h>
#include <Aspose/Slides/Foss/camera_preset_type.h>
#include <Aspose/Slides/Foss/drawing/color.h>
#include <Aspose/Slides/Foss/effect_format.h>
#include <Aspose/Slides/Foss/export/save_format.h>
#include <Aspose/Slides/Foss/fill_format.h>
#include <Aspose/Slides/Foss/fill_type.h>
#include <Aspose/Slides/Foss/material_preset_type.h>
#include <Aspose/Slides/Foss/presentation.h>
#include <Aspose/Slides/Foss/shape_collection.h>
#include <Aspose/Slides/Foss/shape_type.h>
#include <Aspose/Slides/Foss/slide.h>
#include <Aspose/Slides/Foss/slide_collection.h>
#include <Aspose/Slides/Foss/text_frame.h>
#include <Aspose/Slides/Foss/three_d_format.h>
using namespace Aspose::Slides::Foss;
using namespace Aspose::Slides::Foss::Drawing;
int main() {
Presentation prs;
auto& shape = prs.slides()[0].shapes().add_auto_shape(
ShapeType::ROUND_CORNER_RECTANGLE, 120, 120, 360, 150
);
shape.text_frame()->set_text("Premium Card");
// Fill
shape.fill_format().set_fill_type(FillType::SOLID);
shape.fill_format().solid_fill_color().set_color(Color::from_argb(255, 30, 80, 180));
// 3D bevel
auto& tdf = shape.three_d_format();
tdf.bevel_top().set_bevel_type(BevelPresetType::CIRCLE);
tdf.bevel_top().set_width(8);
tdf.camera().set_camera_type(CameraPresetType::PERSPECTIVE_ABOVE);
tdf.set_material(MaterialPresetType::PLASTIC);
// Drop shadow
auto& ef = shape.effect_format();
ef.enable_outer_shadow_effect();
auto* shadow = ef.outer_shadow_effect();
shadow->set_blur_radius(14);
shadow->set_direction(270);
shadow->set_distance(8);
shadow->shadow_color().set_color(Color::from_argb(70, 0, 0, 0));
prs.save("premium-card.pptx", SaveFormat::PPTX);
return 0;
}
Instalacija
include(FetchContent)
FetchContent_Declare(
aspose_slides_foss
GIT_REPOSITORY https://github.com/aspose-slides-foss/Aspose.Slides-FOSS-for-Cpp.git
GIT_TAG main
)
FetchContent_MakeAvailable(aspose_slides_foss)
target_link_libraries(your_target PRIVATE aspose_slides_foss)
Nema Office instalacije, nema licencnih ključeva, ni mrežnih poziva; sva obrada se odvija lokalno.